I had an absolute privilege to work on the next Bioshock at Cloud Chamber. I was in charge of designing and building an entire section of the game from the ground up. I built compelling spaces for combat, smooth navigation and rewarding exploration. Together with some incredible level artists and writers, we worked to create an artistic, gameplay and narrative identity for our region that was unique and fit into the core of a Bioshock experience. I am proud of the work I’ve done on the project and cannot wait to play the finished game.