My name is George and I am a senior level designer at Cloud Chamber, currently working on the next Bioshock. I am also a level design instructor at Sheridan College. Below you can find some of the major titles I have worked on and shipped:
about me
Senior level designer
Well-versed in different video game genres, such as first-person shooters and third-person action-adventure RPGs
Skilled at using different engines, editors and tools, such as Unreal engine 5 and other proprietary software
Good at communicating ideas quickly and efficiently through documentation and rapid prototyping
Able to use my film and narrative background to build worlds and levels that help tell a story
Level design instructor
Present class content and facilitate class discussions
Focus on teaching core principles of level design, such as representation of space, affordances and signifiers, pacing and flow, and grayboxing
Provide recorded feedback of assignment playthroughs
Work individually with students to help identify areas of strength and improvement