{"id":3966,"date":"2021-01-27T00:15:08","date_gmt":"2021-01-27T00:15:08","guid":{"rendered":"http:\/\/georgemacharashvili.com\/?post_type=portfolio&#038;p=3966"},"modified":"2024-01-27T04:41:07","modified_gmt":"2024-01-27T04:41:07","slug":"far-cry-6","status":"publish","type":"page","link":"https:\/\/georgemacharashvili.com\/?page_id=3966","title":{"rendered":"Far Cry 6"},"content":{"rendered":"<body>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"nv-iframe-embed\"><iframe loading=\"lazy\" title=\"Far Cry 6 - Official Launch Trailer\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/DFze21M_O6s?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<p style=\"padding-top:var(--wp--preset--spacing--20);padding-bottom:var(--wp--preset--spacing--20)\">As a <strong>level designer <\/strong>on<strong> Far Cry 6<\/strong> at <strong>Ubisoft Toronto<\/strong>, my primary role was to be the owner of 3 player bases (camps), world designer on the Esperanza team and the owner of guerrilla lookout points across the map. Some of my responsibilities included:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Designing, implementing, managing throughout production and delivering 3 players bases (Tutorial, West and Central region), including location, scripting and crowd life<\/li>\n\n\n\n<li>Helping bring the city of Esperanza to life by  building treasure hunts, gameplay POIs and implementing world life<\/li>\n\n\n\n<li>Assisted and guided newly hired junior level designers with their tasks<\/li>\n<\/ul>\n\n\n\n<h2 id=\"wp-block-themeisle-blocks-advanced-heading-51c41ad6\" class=\"wp-block-themeisle-blocks-advanced-heading wp-block-themeisle-blocks-advanced-heading-51c41ad6\">guerrila camps<\/h2>\n\n\n\n<p><strong>Guerrilla Camps<\/strong> are <strong>key locations<\/strong> in Far Cry 6 . They play an <strong>important role in missions<\/strong>, usually coming in at the end of a quest, <strong>contain multiple cinematics<\/strong> with important characters, and<strong> serve as player bases<\/strong> for the player, allowing the player to build them up as they see fit and contribute to the guerrilla initiative. My roles and responsibilities as the <strong>owner of Guerrilla Camps <\/strong>included:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Designing and building the locations<\/li>\n\n\n\n<li>Creating the crowd life of each camp and scripting NPC behaviour<\/li>\n\n\n\n<li>Ensuring the camp meets all the technical requirements <\/li>\n<\/ul>\n\n\n\n<h2 id=\"wp-block-themeisle-blocks-advanced-heading-032507a9\" class=\"wp-block-themeisle-blocks-advanced-heading wp-block-themeisle-blocks-advanced-heading-032507a9\">CAMP MAXIMAS (central guerrilla camp)<\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"nv-iframe-embed\"><iframe loading=\"lazy\" title=\"Far Cry 6 Gameplay - Meet Maximas Matanzas - Camp Maximas Walkthrough | RRGTA\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/pWWrb8z1sns?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<p style=\"padding-top:var(--wp--preset--spacing--20);padding-bottom:var(--wp--preset--spacing--20)\">Camp Maximas, or Central Guerrilla Camp, serves as both a <strong>combat space<\/strong> and <strong>player base<\/strong>. Before the player unlocks the location as a base, they must defeat Castillo guards and free the revolutionary musical group Maximas Matansas. The camp is built as a former tourist attraction, now abandoned. The location consists of <strong>5 interconnected islands<\/strong>, each housing important player base and gameplay elements. The <strong>central island acts as the focal point<\/strong> of the camp; it is r<strong>aised above the rest<\/strong> of the camp and contains a tall canopy and the DJ booth for one of the main characters. All of that allows the player to get naturally pulled in towards the middle. Since the space needed to function with combat and in third person, the space was designed with both <strong>first-person<\/strong> and <strong>third-person<\/strong> camera perspectives, ensuring sightlines, architecture and\u2002visual language were appropriate in both modes. <\/p>\n\n\n\n<h2 id=\"wp-block-themeisle-blocks-advanced-heading-2b17f15c\" class=\"wp-block-themeisle-blocks-advanced-heading wp-block-themeisle-blocks-advanced-heading-2b17f15c\">Montero farm  (West guerrilla camp)<\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"nv-iframe-embed\"><iframe loading=\"lazy\" title=\"Far Cry 6 - Meet The Monteros: Explore Montero Farm Third Person Perspective Xbox Series X Gameplay\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/bDd4FS20WeQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<p style=\"padding-top:var(--wp--preset--spacing--20);padding-bottom:var(--wp--preset--spacing--20)\">The Montero Farm, or West Guerrilla Camp, transforms into a player base after the player completes one of the first important missions in the West Region.  It houses the Monterro family, important characters in the narrative of Far Cry 6, as well as everything else that each guerrilla camp needed to contain. Since it <strong>does not act as a gameplay\/combat space<\/strong>, that changed the camera and player-view considerations for me when designing the map. The space was designed with a primarily <strong>third-person camera perspective<\/strong> in mind. <\/p>\n\n\n\n<h3 id=\"wp-block-themeisle-blocks-advanced-heading-3fe4554f\" class=\"wp-block-themeisle-blocks-advanced-heading wp-block-themeisle-blocks-advanced-heading-3fe4554f\">Guerrilla camp technical setup<\/h3>\n\n\n\n<p>Guerrilla Camps were very intricate in their implementation. Each camp needed to consist of:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Quest giver NPCs<\/li>\n\n\n\n<li>Foreman NPC for base upgrades<\/li>\n\n\n\n<li>2 upgrade slot locations<\/li>\n\n\n\n<li>Vehicle spawners<\/li>\n\n\n\n<li>A mini-game specific for that region<\/li>\n\n\n\n<li>A certain number of NPC crowd life per camp phase<\/li>\n\n\n\n<li>Other interactive items for the player<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-193805.jpg\"><img decoding=\"async\" width=\"719\" height=\"405\" data-id=\"4355\" src=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-193805.jpg\" alt=\"\" class=\"wp-image-4355\" loading=\"lazy\" srcset=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-193805.jpg 719w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-193805-300x169.jpg 300w\" sizes=\"auto, (max-width: 719px) 100vw, 719px\" \/><\/a><figcaption class=\"wp-element-caption\">Quest Givers and other NPCs<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-193922.jpg\"><img decoding=\"async\" width=\"608\" height=\"342\" data-id=\"4354\" src=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-193922.jpg\" alt=\"\" class=\"wp-image-4354\" loading=\"lazy\" srcset=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-193922.jpg 608w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-193922-300x169.jpg 300w\" sizes=\"auto, (max-width: 608px) 100vw, 608px\" \/><\/a><figcaption class=\"wp-element-caption\">Workbench and other tools<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-194042.jpg\"><img decoding=\"async\" width=\"795\" height=\"446\" data-id=\"4353\" src=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-194042.jpg\" alt=\"\" class=\"wp-image-4353\" loading=\"lazy\" srcset=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-194042.jpg 795w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-194042-300x168.jpg 300w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-194042-768x431.jpg 768w\" sizes=\"auto, (max-width: 795px) 100vw, 795px\" \/><\/a><figcaption class=\"wp-element-caption\">Camp Upgrades<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Far_Cry_6_guide_How_to_fast_travel_1.jpg\"><img decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"4356\" src=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Far_Cry_6_guide_How_to_fast_travel_1-1024x576.jpg\" alt=\"\" class=\"wp-image-4356\" loading=\"lazy\" srcset=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Far_Cry_6_guide_How_to_fast_travel_1-1024x576.jpg 1024w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Far_Cry_6_guide_How_to_fast_travel_1-300x169.jpg 300w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Far_Cry_6_guide_How_to_fast_travel_1-768x432.jpg 768w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Far_Cry_6_guide_How_to_fast_travel_1.jpg 1400w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Vehicle Spawner<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<p>I needed to ensure that each of those elements was <strong>properly implemented<\/strong> <strong>and scripted<\/strong> to unlock at a certain time, function correctly or trigger a specific event. One of the most complex scripts in each player base was the <strong>crowd life<\/strong>. Each region goes through certain story moments and the camp needed to reflect that. Through the use of scripting, spawners and crowd animation stations, I had full responsibility and control to make sure:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Correct number and type of NPCs spawn at the correct time<\/li>\n\n\n\n<li>The NPCs would go and perform their required tasks for X amount of time, before going on to their next scripted task <\/li>\n\n\n\n<li>Each quest giver NPC would\u2002be at their correct station, performing appropriate actions<\/li>\n\n\n\n<li>NPCs would de-spawn and re-spawn in the camp based on player progression in the story<\/li>\n\n\n\n<li>NPCs would also play correct conversations as the player walks by them<\/li>\n<\/ul>\n\n\n\n<p>Another important element of the player bases was the <strong>third-person volume, <\/strong>which changed camera perspective from default <strong>first-person<\/strong> to <strong>third-person.<\/strong><\/p>\n\n\n\n<h2 id=\"wp-block-themeisle-blocks-advanced-heading-24db9b33\" class=\"wp-block-themeisle-blocks-advanced-heading wp-block-themeisle-blocks-advanced-heading-24db9b33\">esperanza treasure hunt<\/h2>\n\n\n\n<h3 id=\"wp-block-themeisle-blocks-advanced-heading-98681383\" class=\"wp-block-themeisle-blocks-advanced-heading wp-block-themeisle-blocks-advanced-heading-98681383\"><em>\u201cTHe last one to leave\u201d<\/em><\/h3>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"nv-iframe-embed\"><iframe loading=\"lazy\" title=\"Far Cry 6 - The Last One To Leave Treasure Hunt Walkthrough\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/TzSYv7I77rg?start=2&amp;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<p>I designed this treasure hunt in the Esperanza region. I needed to work within certain limitations:<\/p>\n\n\n\n<ul class=\"wp-block-list\" style=\"padding-top:var(--wp--preset--spacing--20);padding-right:0;padding-bottom:var(--wp--preset--spacing--20);padding-left:0\">\n<li>The coastal region of Western Esperanza was pretty empty, consisting of small shacks<\/li>\n\n\n\n<li>I could not do too much interior gameplay, so exterior gameplay needed to make up the majority of the experience<\/li>\n\n\n\n<li>The interior that was permitted needed to be minimal<\/li>\n<\/ul>\n\n\n\n<p>I came up with a<strong> simple story<\/strong> of a Yaran family, consisting of a mother and her three children, trying to escape the oppression. The mom <strong>hid their family belongings<\/strong> from the military in the <strong>small power station<\/strong>; only those <strong>who knew the secret<\/strong> could open the stash. They key is to <strong>activate the three nearby levers<\/strong>, in any order, to open the door and get the loot. <\/p>\n\n\n\n<p>To help <strong>guide the playe<\/strong>r where they need to go, the objective space has <strong>3 power lines connecting to the three switches<\/strong> the player needs to find. All they need to do is to <strong>follow the lines<\/strong>. To help confirm correct actions by the player, a <strong>traffic light<\/strong> was placed at the objective location: once the player would <strong>interact with a switch, a corresponding light<\/strong> (red, yellow or green) <strong>would light up<\/strong>, letting the player now they are on the right path.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195201.jpg\"><img decoding=\"async\" width=\"1024\" height=\"572\" data-id=\"4361\" src=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195201-1024x572.jpg\" alt=\"\" class=\"wp-image-4361\" loading=\"lazy\" srcset=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195201-1024x572.jpg 1024w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195201-300x168.jpg 300w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195201-768x429.jpg 768w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195201-1536x859.jpg 1536w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195201.jpg 1637w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Lines leading to the switches; traffic lights would light up once player pulls the levers<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Untitled-1.jpg\"><img decoding=\"async\" width=\"1024\" height=\"422\" data-id=\"4360\" src=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Untitled-1-1024x422.jpg\" alt=\"\" class=\"wp-image-4360\" loading=\"lazy\" srcset=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Untitled-1-1024x422.jpg 1024w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Untitled-1-300x124.jpg 300w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Untitled-1-768x316.jpg 768w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Untitled-1.jpg 1131w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n<\/figure>\n\n\n\n<p>The puzzle consists of 4 gameplay spaces:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The objective room<\/li>\n\n\n\n<li>Navigation puzzle<\/li>\n\n\n\n<li>Hazard puzzle<\/li>\n\n\n\n<li>Interactive puzzle<\/li>\n<\/ul>\n\n\n\n<p>Each space would contain a puzzle for the player to solve before finding the lever. <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Navigation puzzle<\/strong> has player climbing roofs and water towers; <\/li>\n\n\n\n<li><strong>Hazard puzzle<\/strong> has a continuous stream of poisonous gas in one of the shacks, placed there by the military, the player needs to overcome. They can either blow up the poison tank or turn the stream off before advancing<\/li>\n\n\n\n<li><strong>Interactive puzzle<\/strong> consists of 3 objects the player must interact with in correct order for the switch to be revealed behind a moving bookshelf (there are notes telling the player the right order) <\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195103.jpg\"><img decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"4364\" src=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195103-1024x576.jpg\" alt=\"\" class=\"wp-image-4364\" loading=\"lazy\" srcset=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195103-1024x576.jpg 1024w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195103-300x169.jpg 300w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195103-768x432.jpg 768w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195103-1536x864.jpg 1536w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195103.jpg 1638w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Navigation puzzle<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195119.jpg\"><img decoding=\"async\" width=\"1024\" height=\"578\" data-id=\"4363\" src=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195119-1024x578.jpg\" alt=\"\" class=\"wp-image-4363\" loading=\"lazy\" srcset=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195119-1024x578.jpg 1024w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195119-300x169.jpg 300w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195119-768x433.jpg 768w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195119-1536x867.jpg 1536w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195119.jpg 1636w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Hazard puzzle<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195142.jpg\"><img decoding=\"async\" width=\"1024\" height=\"577\" data-id=\"4362\" src=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195142-1024x577.jpg\" alt=\"\" class=\"wp-image-4362\" loading=\"lazy\" srcset=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195142-1024x577.jpg 1024w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195142-300x169.jpg 300w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195142-768x432.jpg 768w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195142-1536x865.jpg 1536w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-195142.jpg 1634w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Interactive cuzzle<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-200624-1.jpg\"><img decoding=\"async\" width=\"1024\" height=\"579\" data-id=\"4371\" src=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-200624-1-1024x579.jpg\" alt=\"\" class=\"wp-image-4371\" loading=\"lazy\" srcset=\"https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-200624-1-1024x579.jpg 1024w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-200624-1-300x170.jpg 300w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-200624-1-768x434.jpg 768w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-200624-1-1536x869.jpg 1536w, https:\/\/georgemacharashvili.com\/wp-content\/uploads\/2024\/01\/Screenshot-2024-01-26-200624-1.jpg 1625w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Treasure chest<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<p>To add a<strong> little spike in challenge and pacing<\/strong>, I <strong>scripted a military patrol encounter<\/strong> that would drive into the Coastal Village after a certain amount would pass from when the player started the treasure hunt. If the player solved the puzzle quickly, they would not have to fight. If the player slowed down, they might have to deal with a military patrol! <\/p>\n\n\n\n<p>Once the player activated the three levers and the traffic light lights lit up fully, the power station door can then be opened and the treasure collected.<\/p>\n<\/body>","protected":false},"excerpt":{"rendered":"<p>As a level designer on Far Cry 6 at Ubisoft Toronto, my primary role was to be the owner of 3 player bases (camps), world designer on the Esperanza team and the owner of guerrilla lookout points across the map. Some of my responsibilities included: Guerrilla Camps are key locations in Far Cry 6 .&hellip;&nbsp;<a href=\"https:\/\/georgemacharashvili.com\/?page_id=3966\" rel=\"bookmark\">Read More &raquo;<span class=\"screen-reader-text\">Far Cry 6<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":3976,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","_themeisle_gutenberg_block_has_review":false,"footnotes":""},"class_list":["post-3966","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/georgemacharashvili.com\/index.php?rest_route=\/wp\/v2\/pages\/3966","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/georgemacharashvili.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/georgemacharashvili.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/georgemacharashvili.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/georgemacharashvili.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3966"}],"version-history":[{"count":17,"href":"https:\/\/georgemacharashvili.com\/index.php?rest_route=\/wp\/v2\/pages\/3966\/revisions"}],"predecessor-version":[{"id":4417,"href":"https:\/\/georgemacharashvili.com\/index.php?rest_route=\/wp\/v2\/pages\/3966\/revisions\/4417"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/georgemacharashvili.com\/index.php?rest_route=\/wp\/v2\/media\/3976"}],"wp:attachment":[{"href":"https:\/\/georgemacharashvili.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3966"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}